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King95

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آخرین بار برد King95 در مهر 19 2014

King95 یکی از رکورد داران بیشترین تعداد پسند مطالب است !

درباره King95

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    ناپلئون

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398 بازدید کننده نمایه
  1. آماده سازی مدیوال برای مودینگ

    1 :Getting the files .. دانلود آنپرکر در خود انجمن موجود است. همچنین خود patch 1.1 این ابزار رو توش داره. توی پوشه tools بعد از انپک کردن فایل های descr_geography_new.db و descr_geography_new.tx را از پوشه دیتا پاک کنید وگرنه بازی کرش میکنه 2 : Converting the text file پوشه text شما فایل هایی با پسوند .strings.bin میبینید که غیر قابل ادیت کردن هستند توسط این ابزار : http://www.twcenter.net/forums/downloads.php?do=file&id=1006 میتونید اونا رو به txt تبدیل کنید جالب اینه که بازی بعدش فایل txt رو میخونه نه .strings.bin و میتونید این فایل .strings.bin را پاک کنید .. 3: Mod folder vs. io.file_first اگر شما از فولدر مود استفاده میکنید یعنی باید فایل هایی که ادیت کردید رو توی پوشه دیتا در فولدر مود بریزید ( در محل نصب بازی فولدر مود درست میکنید این کار توسط نرم افزار med manager صورت میگیرد که با جستجوی این عبارت در انجمن به خواسته خود میرسید. اما برای اینکه بعضی فایل های تکسچر و ... در فولدر مود شما توسط بازی خونده میشه ... اما اگر فایل های ادیت شدتون تو همون پوشه دیتا ی خود بازی هست باید برای اینکه بازی بره سراغ ادیت شده ها نه اورجینال های پک شده باید [io] file_first = 1 را در mod.cfg در انتهای ان کپی کنید (mod میتواند نام مود شما باشد که درحال ساختیشد توسط med manager ایجاد میشه) ادامه در جلسه بعد
  2. مود ایرلند برای نسخه کینگدامز مدیوال 2 شامل : تکسچر های جدید کمپین مپ ، یونیت های جدید ایرلندی حجم حدود 500 مگ لینک دانلود »l http://files.filefront.com/irelandgrandcampaignrar/;9656485;/fileinfo.html Screenshots Screenshot 2 Screenshot 3
  3. مود خیلی جالب Res Gestae

    برای ورژن 1.5 است لینک دانلود : Res Gestae Roman Skin Pack Download
  4. ویژگی ها : دارای یونیت های جدید ، کمپین جدید و مپ جدید و چند ویژگی بزرگ دیگر که در کد زیر مشاهده میکنید * Four completely redone and enhanced Roman factions * Twenty completely new loading screens and splash screens * New animations to increase realism and visual appearence of Roman units * New unique Scripts that allow mass Legion recruiting as well as multiple reforms during the game * BI night battle features * New UI, Unit icons and sprites * Four new banners and icons relative to the Roman factions * Completely new Units to increase realism * Two special units for each Roman Faction * Accurate Historical reconstructions of Roman equipment , from Helmet types to general equipment * New original High definition 512 x 512 textures to improve visual quality and give more realism like lorica hamata and lorica segmentata * New Horse models reworked over a previous pinarius horse model version * New Battle Interface and Strategic Interface * New Highly detailed Officers , from Vexillifers and Vexillarius' to Aquilifers and more ... * Highly Balanced Campaign which will be reworked as more of the mod is released * New Strat map Character Models... * New unique Strat map Cultural settlement Models... * New unique background menu video... * New unique Menu , Battlefield and Strategical map cursors... * New unique Grass textures for battlefields... عکس ها :
  5. Iberia Total War Gold Edition (version 1.0)

    ورژن 1.5 این مود نیز منتشر شد : Downloads: http://files.filefront.com/IberiaTW...;/fileinfo.html http://www.bigupload.com/d=7B3E533D جزییات جدید : Battles: - 14 playable factions (Ilergetes, Turdetani, Edetani, Celtiberians, Lusitanians, Celts, Carthaginians, Romans, Senate, Greek colonies, Italian Peoples, Numidians, Padane Gauls and Transalpine Gauls) - All units different from those of RTW. Celtiberian and Turdetani factions completely redesigned from version 1.0. - Animations by SigniferOne. - Formations by Darth. - Twelve historical battles: Cannae, Zama, Ilipa (2 versions), Sedetanian Fields, Hibera, Ilorci, Baikor, Numantia, Vulcanalia, Kesse and Kastilo - Lots of new sounds to increase the immersion in the battle. Campaigns: - New realistic map of the Western Mediterranean Sea with more than 75 regions - New building system - Zone of recruitment with 7 "cultures": iberian, celt, gaul, italian, african, greek and roman - Auxiliary troops recruitable and lots of mercenary units - Imperial campaign "RTW style". - Four provincial campaigns: carthaginian, roman, iberian and celtic, with one script for each faction (total 8) To activate the script, press F1 at the beginning of the campaign (and each time a saved game is reloaded). When the advisor appears, press the portrait and then the "Show-me" button.
  6. سرور 1 : ITW_GoldEdition.exe سرور 2: http://files.filefront.com/ITW+GoldE.../fileinfo.html مراحل نصب : 1- زبان را انتخاب کنید 2- قوانین را تایید کنید 3- ورژن این مودی که میخواهید نصب شود انتخاب کنید 4- محل نصب را انتخاب کنید به طور پیشفرض: C:\Program Files\Activision\Rome - Total War در نهایت این مود نصب میشود . پیشنهاد میشه که یونیت سایز رو روی huge size بذارید بدون detailed shadows جزییات مود : این مود برای RTW 1.5 ساخته شده است (ورژن 1.3 دارینوس که کرک 1.5 را از این انجمن دانلود کنید یا درخواست دهید اگر پیدا نکردید) ITW Gold یکی از مود های عظیم روم است . یک فولدر مجزا ایجاد میکند. در ابتدا این مود دارای 6500 فایل بود و 800 مگ حجمش . در نسخه بعدی این مود موزیک های جدید ، تغییرات محیطی و گرافیکی و تکسچری هم اضافه شدند و حجم این مود به 1 GB رسید. 20 فکشن قابل بازی هستند new faction symbols: عکس ها : یونیت ها تغییر داده شده اند این مود دارای تعداد 245 cas models 384 textures است These are examples of units in ITW Gold: One non-combatant unit: the supply chariot کمپین جدیدی در بازی مشاهده میکنید ، تکسچر های جدید و مپ جدید. مدل های قلعه ها و ژنرال و دیپلماتها هم تغییر کرده اند دارای 13 جنگ تاریخی جدید است، و شامل ویژگی های زیر : New interfaces, vegetation, skies, loading screens, lots of custom battle scenarios... سازندگان : * Contributions to the Gold Edition: CeltiberoRamiroI (Monkwarrior): coordination, models, animations, textures, 2D graphics, scripts, coding, maps CeltiberoIdibil: historical research, descriptions, unit stats, webmaster CeltiberoAsdrúbal: sounds, scripts, tests, voices CeltiberoKarmipoka: historical battles, historical research, videos, voices Uranos: maps, ui, unit cards CeltiberoEco: videos (not included in this version) Prometheus: animations, vegetation Ambrosius Aurelianus: English translation Unit models and textures: CeltiberoViriato, CeltiberoCaesarAugusto, Legionario, Chirico, Diviciaco, Akiles, Spirit of Rob 2D art: CeltiberoLeonidas, CeltiberoEspartiata, Publius Voices: CeltiberoLoky, CeltiberoLlop, CeltiberoEpg, CeltiberoCaesarAugusto, CeltiberoEspartiata, CeltiberoKlu Thanks to: Myrdraal (4tpy), CeltiberoAviriatus, Darth Vader (formations), Redman (sky), CeltiberoJeno, Teleklos Archelaou * Contributions to the previous versions included in the Gold Edition: SigniferOne: animations Riczu: ship models Webbird: models and textures (numidians) Warspite: models and textures (numidians) Pinarius: horse models CeltiberoManimor: 2D art Northammer: warcrymod Shigawire: latinvoicemod SempronioSabino: history advisor
  7. ورژن حاظر : 0.4.6 - Download این ابزار برای راحتی کار مود سازان ساخته شده است قابل استفاده در روم و مدیوال 2 توتال وار است که میتوان با یک ابزار تمام فایلهای مخصوص یونیت یا ساختمان ها رو ادیت کرد هم زمان و درصد اشتباه در این امر کمتر میشود این آخرین ورژن است و همه باگ هاش برطرف شده اند. با این ابزار به راحتی میتوانید هر تغییری اعمال کنید اعم از کوچک و بزرگ
  8. مود Unit Size

    حجم این مود 3.94mb است و تعداد سربازان در هر یونیت را زیاد میکند پیشنهاد میکنم دانلود کنید . http://www.moddb.com/downloads/start/35939?referer=http%3A%2F%2Fwww.moddb.com%2Fdownloads%3Ffilter%3Dt%26kw%3DSearch%2B...%26type%3Ddef%26game%3D11267
  9. Shogun 2 Realism

    دانلود کنید با حجم کمتر از یک مگ تغییرات زیاد در یک فایل پک است http://forums.totalwar.org/vb/local_links.php?action=jump&catid=278&id=8963
  10. Shogun 2 Realism

    این مود بازی شوگان را بسیار واقعی تر میکند برای نصب S2R+.pack را در فولدر data محل نصب بازی کپی کنید .. بازی را اجرا کنید و از تغییرات جدید لذت ببرید ! تغییراتی در یونیت ها، ویرگی های ، تجربه آنها ، درآمد و پوا ، غذا در شوگان مثلا غذا در شوگان بستگی بیشتری به جاده ها پیدا کرده است .. خیلی خیلی مود جالبی هست و به نظر من بازی را کاملا طبیعی میکند و دیگر مشکلی نخواهید داشت از نظر درآمد و ... این هم لیست تغییرات بازی »: Shogun 2 Realism + (S2R+) http://forums.totalwar.org/vb/forumdisplay.php?368-Shogun-2-Realism-%28S2R-%29 The personal S2R version by DaVinci. Do not merge this version with the normal S2R mod. --- Base mod has been S2R v0.339 beta. All due credits belong the S2R team for that base: Agostinos, DaVinci, Drtad and St. Cyr. Credits for S2R+ changes: DaVinci and different other ones, who help via the S2R+ forum discussion. The changes on S2R v0.339, S2R+ changelog: Version 1 - Dojo recruitment is back, Samurai no longer wait on a researchment. - Samurai basicly have 100 men (on ultra size setting). - Many units have a slight new meaning, ie. Yumi Ashigaru and Sword Ashigaru are capped in recruitment numbers, but are quite better now, shall display some kind of elite Ashigaru close to the clan retainment. - Unit file spacing is changed (Asigaru Yari remain tight, all other have a bit more space in the ranks, especially Naginata and No Dachi). - Unit names have a new system: "Social Satus - Property/1st Weapon | Faction", example: "Samurai - Daikyu | Chosokabe" or "Ashigaru - Yari | Oda" - Combat stats revised, ie. Samurai bit less armour value, and other balancing. Also, all units are considered now. - Some code has been done to give the AI a more realilistic recruitment priority for the unit classes, while this is dependent on the local availability (castle, dojo). - High researchments have reduced research-points, ie. Matchlocks should be quicker to get. - All in all, game is probably bit harder now in comparison to the normal S2R, as Samurai are available from the start again, if a dojo is contructed, AI will field them of course immediately. Version 1.1 - Increased Samurai recruitment costs. - Decreased 1st tier building construction costs. - All researchment points shortened. - Minor other things. Version 1.2 - Diverse combat stats revised, examples: accuracy, reload skill more structured; fixed also all Multiplayer stats; new organised attributes like inspire allies, stamina, immune to attrition. Version 1.3 - Matchlock and bow ranges: matchlocks increased compared to simple bows (elite bows still compete to matchlocks or partly even have a higher range). - Removed fire arrows (apparently, in testing), except for naval and static/protected infantry usage. - Balancing: everything is more balanced. - Faction-specific aspects: abilities more expressive, Oda and other major factions are likely to survive/expand. Version 1.3 Hotfix - Unit attribute changes/fixes (due to wrong PFM tab columns): stamina, inspire allies, scare enemies, dismounted charge bonus now correct. - Charge stats revised (reduced). Version 1.4 - Ashigaru Yari got 250 -> 280 men (unit size ultra, multiplier setting 1). - Faction-specific stats got once more slightly more express. - Some unit caps revised, increased numbers, examples: Bomb Throwers, Ashigaru Yumi, Samurai Yari). - Unit caps now also for ships (but vast numbers possible) and artillery. - Naval combat slightly modified: Far higher morale. - Projectile damage slightly modified, examples: elite bows better, matchlocks got armour piercing attribute, handbombs better. - Other minor combat stat changes. - Food consumption removed from markets, added to roads (but starts already with -1 for the 1st constructable road improvement). - Food consumption reduced in castle tiers 1 and 2 (fort/stronghold -1, else vanilla values). Should also help the AI. - Food provision +1 added to art researchment Kinza Mint (highest stage chi for province improvement), so equality is possible in the very late game. - Fixed (removed) the bugged unit attribute "scare enemy" from all units, thanks go to vuvihu (see thread) who discovered this oddity. Version 1.4.1 - Fixed/changed the food supply system (which doesn't work as intended in 1.4): now castle string consumes again like vanilla, market string provides & consumes food while higher tiers (from on Guild) gain a surplus, road string consumes food, province chi arts with added food boni can solve situations also for the later game. This new system is subject to playtesting (wip), while i think it is more interesting now and reflects slightly more realism approaches. Version 1.5 - Implemented Radious' Garrison Mod v4. Effect: Garrison spawns increased. Credits for this change go to Radious, according thread with details http://www.twcenter.net/forums/showthread.php?t=441104 Version 1.5.5 - Ikko Ikki and other factions special tweaks for recruitment of faction-specific units (shorter training and costs). - Road building tiers require province chi art (equal fields and chonindo), which prepare food consumption of the road constructions (also to help the AI not running into food rebellions too easy). Version 1.6 - Religion conversion rates decreased (all, except the Ikko Ikki special belief to keep them unique "annoying"). - Roads building tiers all got a small but efficient tax bonus (also as for the food penalty to attract the AI more, and generally increase slightly the cashflow). - Some unit names once touched, ie. "Monks" -> "Sohei". - Wako ships upkeep lowered makes them worthy to keep if captured. - All "hero" units less expensive (more cost-effective now). - Unit upkeep partly decreased (slight increased general cashflow). - Spear bushido slight faster. ... this it is ... v1.6 will stay for a while. Version 1.65 (optional name flavour) - All infantry and cavalry unit names overhauled: removed all english expresses, replaced with japanese ones. - Minor things in the unit file (some cap changes ie. euro canons more limited). - All mod tsv files got the s2r tag (should make them 100 % independent from CA patches), older file names removed, additional S2R files got "_add_" to the name. Version 1.7 - Fixed the nanban ports having vanilla christian conversion rate back ( somehow found it's way back ;) ), just back to the former lowered rate. - Rice-exchange provides +1 surplus food (formerly first with Guild possible). - Land units: armour, numbers, costs revised (still more different per faction and unit type). - Naval units: morale per type and faction more different and generally once more slightly increased, as well as caps more limited (AI partly focuses too much on ships). - Way of sea: all naval arts got +10 map movement. - Way of bow: accuracy and reload boni re-organised/added. Version 1.75 (global balancing tweaks) - Replinishment adjusted, in effect reduced. - Recruitment slots decreased from dojos, increased for castles. - Nanban income increased. - Art researchment boni via castles and temples increased. - Unit upkeep penalties added to higher art researchments. - ... and naval melee combat balanced (the vast attack values heavily reduced). In effect, the game will be more dynamicly while for the late game years, perhaps keeping standing armies will more difficult, the higher the upkeep per unit is. This is a trial for a reflection of the late Senguko period, more Ashigaru might fill the "army gaps" for the mid to late game. As preparation works of course an increased cashflow. Version 1.75.1 - Bugfix for one unit with a faulty code, which could provoke a crash in the battle mode. - Bit recruitment adjustment, ie. adressed again Oda units, as in recent testcampaigns, he vanished quickly again. Version 1.76 - Back to former valid garrison mod (from S2R) - Minor other things. Version 1.79 - Different balance tweaks: results in survival/expanding chances for the majors. Version 1.80 - Very slight balance tweaks. - Start unit script added (campaign folder): S2R+ custom light version, scripted by tan zhi han. - Re-added radious arrison mod v4. - Removed dust clouds from arrow and matchlock impact, thanks to the one who did the tutorial for that xml mod at TWC (name and link will be added later). ... changes result in higher chances for majors to survive and expand, besides the whole balance is somehow altered, still wip, but on the way to something reallywell shaped. Version 1.81 - Building costs and construction times revised. - Some unit costs and train turns adjusted. Version 1.82 - Added flagbearers to all infantry units. - Bow Samurai got long range bow (same high range as bow monk). - Yari Samurai slight more charge power. - Some other small unit adjustments. - Unit caps mirrored in MP column (also valid for custom battle mode). Note: MP and custom battle unit costs are still vanilla values (this can be changed to S2R+ values by request). Version 1.83 (global balancing) - Added some slight penalties to christian buildings. - Added some slight boni to budhist and shizu temples. - Once more some unit boni to Shimazu and Oda, and few boni to Ikko Ikki. - Ship caps more restricted (necessary to force AI recruiting less navalunits). ... Shimazu but especially Oda should be more stable now. Version 1.84 - Removed the campaigns folder (the contained light version start-unit script) - Removed the 2nd flagbearer as for odd animation. - Changed some unit numbers, ie. units with 80 -> 100. Version 1.84.1 - Campaign difficulty handicaps changed: H cost/upkeep neutral, N is complete neutral (edit: it seems vanilla overwrites it though for some unknown reason). - Added few more faction specific tweaks. - Added faction specific Naginata Ashigaru to Shimazu. Version 1.85 - Added more campaign tweak changes via buildings (food, repression, happiness and other) and via art researchment. - Also re-enabled fire arrows, while it shouldn't work for mobile archer deployments (just only naval and static archers via protection). - Nearly all Samurai units got +1 armour to make them slight more valuable again. Version 1.86 - Patch 2 compatibility fix Version 1.87 - Added faction specific Naginata Ashigaru to Mori (mid-map major faction support). - Lowered Ashigaru Yari default morale. - Morale increase via buildings added (late game Ashigaru's will be very valueable units). - Diverse tweaks (ie. default Ashigaru Yari need also 2 turns recruitment, while faction specific Ashigaru need 1 turn - as well major faction support). Version 1.88 - Non-faction-specific Sword Ashigaru disabled (preparation for the upcoming DLC). - Campaign mode, non-faction-specific Naginata Ashigaru disabled (kept for custom battle mode though). - Other tweaks unit-related to match the new balance. Version 1.89 - Arrow ammo lowered for Bow Ashi, except for the garrison. - More tweaks for faction-specific vs. non-faction-specific units. - Late Yari Ashigaru added, recruitable from on castle-castle tier, abilities as Oda Yari Ashigaru. Version 1.90 - Faction-specific Yari Ashigaru Shimazu added, abilities as Oda Yari Ashigaru. - Faction-specific Yari Ashigaru Mori added, abilities as Oda Yari Ashigaru. Version 1.91 - Ronin units incl. the new Bow Ronin properly implemented/adjusted (recruitable via dojo and taverns). - Warrior Nun properly implemented/adjusted. Version 1.91 2nd Edition - Crash fixed. - Mod .pack file got version number. Version 1.92 - Projectile adjustments (realism backgrounds more considered in diverse regards). - Rank deployment adjustments (former used depth 4 -> 3, except for Yari Ashigaru left with 4). - Landunit infantry units default map movement points slightly increased. - Minor other unit adjustments. - Testing new added and adjusted building properties. Version 1.93 - Added 2nd nanban matchlock unit for a certain purpose. - Diverse building and technology tweaks to increasing the challenge throughout the campaign. Version 1.94 - Added faction-specific Bow Wako for Mori clan. - CAI balancing, ie. higher percentage for region defence. - Other minor adjustments. Version 1.95 - Ikko Ikki dlc installed, compatibility is verified (already with v1.94). - Naginata Ashigaru (the non faction-specific) re-enabled for all major factions which don't apply the faction-specific ones, recruitable with stronghold. - Geisha agent one tier earlier available. - Other adjustments. Version 1.96 - CAI balancing, adjustments in favour of the major factions (ie. minor factions merely defensive). - Default Yari Ashigaru requires 1st Bushi art. - Balancing so that major key factions Oda, Mori and Shimazu expand and stay in the game. - Diverse other adjustments. - Movement reduction mod included into the S2R+ folder, because this small mod is essential for the S2R+ battle mode. Version 1.96.5 - CAI balancing, ie. help ally factor slightly increased. - Diverse nerfs for major faction units to decrease slightly a possible steamroller-effect. - More kv morale files added, adjustments (some impacts more relevant). - Land unit experience bonus rate file added, adjustments (rates reduced to decrease the "exp-uber-unit" effect). - Diverse other adjustments. Version 1.97 - CAI balancing, minor vs. major factions more balanced again, and dozens other ai adjustments. - Faction design changed: Tokugawa now is also Oda regarding AI character and unit recruitment, background: in history they belonged together, plus Oda AI sometimes still fails to survive. So who plays the Tokugawa-Oda or Oda-Tokugawa faction? (in my recent campaign test Oda made it). - Diverse buffs back for Shimazu units to increase their survival-option (Kyushu isle is full of their enemies, so that's necessary). - Bit more support for Takeda cavalry to strenghening them vs. nasty enemies (this faction is usually also encircled by enemies). - Addition early faction-specific Matchlock Ashigaru ("Trade") unit for Shimazu via harbour (historically had 1st guns in Japan). - Diverse unit recruitment changes/additions, examples: Bow Wako via trade port, "Late" Yari Ashigaru earlier possible, Bow Cavalry with 1st horse stable, Bow Ronin via fort tier, many Monk Warriors Ikko and Uesegi exclusive. - Slight adjustments for some kv files (common valid combat factors, ie. flanking and other things are slight more morale-damaging). - Land unit experience bonus rates further decreased vs. uber-unit effects, and experience treshold heavily upped. - Default landunit map movement points generally reduced vs. steamroller effects (roads and traits are more relevant now). - Garrison modding: Yari Ashi spawn number increased. - Unit "radar" radius immense increased. - Diverse other unit adjustments. - Note: As for diverse CAI files added, it is unlikely that other gameplay mods which apply CAI files are still compatible, better keep them out. Installation: - Simply copy/paiste the S2R+.pack file into the TW Shogun 2 data folder. - Ready, nothing else, start the game as usually. *** Modding this since April 2011 Enjoy /DV
  11. مود Mundus Magnus

    ورژن 5 این مود جالب: http://depositfiles....files/i2of6iwn4 http://www.twcenter.....o=file&id=3958 برای نصب این فولدر MM را در محل نصب کپی کنید و شرتکات روم را در دستکاتپ کلیک راست کنید در قسمت target این عبارت را اضافه کنید با یک اسپیس : -show_err mod:MM این مود ایران را به بازی اضافه میکند. بسیاری فایلها نیز ویرایش شده اند Changes in descr_model_battle.txt file: -Fixed shoulder armor for Legionary and Praetorian Cavalry (fixed models added) -Fixed Velite Gladiator shoulder armor -Fixed the wrong color of Spanish generals by giving them proper texture Changes in export_descr_unit.txt file: -Added warcry ability to Thracian Bastarnae, since Mercenary Bastarnae already have it Changes in export_descr_buildings.txt file: -Added +1 experience bonus to Greek Cavalry trained in Greek Elite Cavalry Stables, since it makes no sense to build Elite Cavalry Stables just to get Incendiary Pigs -Made Slingers available from Practice Range in place of Archers for Numidian faction, since otherwise when you get Slingers at Archery Range they are already obsolete -Made Onagers recruitable by Spaniards in campaign, since they are already available for them in custom battles -Added law bonus to academy-type buildings like it's done in Barbarian Invasion expansion and was intended in 1.5 patch -Fixed the bug when Awesome Temple of Epona and Pantheon would show up in building browser for Gauls and Spaniards Changes in export_descr_ancillaries.txt file: -Fixed the issue with Numidian and Spanish governors not gaining priests as their retinue members -Fixed the bug when Judge retinue member could get doubled -Fixed triggers for gaining Heroic Saviour and Shieldbearer retinue members -Fixed Roman Turncoat ancillary, so it actually gives command bonus against Romans -Fixed the trigger for Navigator ancillary, so it can be gained by admirals -Fixed the trigger for Poisoner ancillary, so it can be gained by assassins Changes in both export_descr_character_traits.txt and export_VnVs.txt files: -Parts of Energetic line of traits tweaked, so they won't get worse at higher levels -To prevent drop in morale bonus when becoming Legendary Hero, this trait gets its morale bonus increased from +2 to +4 (to same level as National Hero) and also gets a +1 bonus to Command when attacking (like same trait in Barbarian Invasion expansion) Changes in export_descr_character_traits.txt file only: -Added anti-traits to some traits to prevent weird or impossible combinations -Several anti-traits that worked in one direction fixed to work in both directions -Added the workaround for a bug when gaining an anti-trait would reset trait value to 0 (instead of reducing it for value of anti-trait) -Increased point awards in birth and adoption triggers for traits that need more then one point to get first level of the trait, so it's actually possible to gain those traits at character generation (expect more vices and virtues from new family members) -Changed crushing victory condition in triggers for GoodRiskyAttacker/Defender line of traits to clear or better, since winning difficult battles with just clear victory is great accomplishment on its own -Removed the trigger for gaining IndecisiveAttacker group of traits when ending turn in enemy zone of control, since trigger does not work as intended (it can fire even when you can't attack the enemy, or when you are besieging) -Fixed trigger for Logistical skill, so it can be gained by generals that move a lot -Smoothtalker changed to be diplomat trait, since its effects deal with bribing -Fixed trigger for BadTaxman line of traits, so it won't be awarded in situations when tax policy is best as it could be -Fixed problems with Senate Office triggers, which could result in losing some senate titles -Implemented new triggers for Warlord, Siege and Ambusher traits from Barbarian Invasion expansion, in order to make it possible to improve these traits in imperial campaign -Introduced two new birth triggers to make it possible that Intelligent and Genius characters could be born Other: -Added hotfix to formation for light cavalry armies, to prevent generals getting placed at same tile as other infantry (descr_formations_ai.txt) -Added missing unit info card for Spanish Onagers (carthaginian_onagers_info.tga) -Fixed the bug when some soldiers would die when exiting medium siege towers (descr_engines.txt) -Fixed the bug when two of senate family members had Greek names and looks (descr_regions.txt) -Fixed the bug when all Italian provinces spawned rebels of Greek culture (descr_regions.txt) -Fixed an issue when game would crash at 237BC and several other dates (historic_events.txt) ورژن 6 مود : سمبل های جدیدی دارد : http://depositfiles....files/u5kwzi9eq http://www.twcenter.....o=file&id=3999 -Egypt is now represented as a Greek faction -Many units removed from the game, including all fantasy units, most siege units, and the ahistorical Roman units along with others. -About 48 new units including three new Mercenary units. These are all 'reskinned' units. -Resef's Combined Animations Pack, which means many units will have better animations. -2 New factions: The Mauryan Empire and The Hellenic States -All Bugs fixed -More historical starting positions -All banners and symbols implemented و اما ورژن 7 که خیلی تغییرات خواهد داشت هنوز منتشر نشده - An upgraded map will be used, made by Philadelphos, this map in my opinion is one of the most historically accurate maps made for the RTW engine. It will feature historic road systems, mountain ranges, settlement positioning, coastlines, and rivers! - Along with this map will be a historically accurate setting. Family trees, faction positions and scenarios. The main campaign will start in 280 BC, Pyrrhus will be looking to conquer Italy, Antigonus will be looking to unite Macedon, Pergamum will begin it's time as a Kingdom, and the Galatians will be looking to settle somewhere. - The faction list will consist of: 1. Rome 2. Carthage 3. Macedon 4. Seleucids 5. Ptolemies 6. Parthia 7. Pontus 8. Armenia 9. Numidia 10. The Greek Cities (Representing Sparta, Athens, Rhodes, Syracuse, and Massilia) 11. The Hellenistic States (Representing Epirus, Pergamum, Cyrene, Bosporan Kingdom, and Bactria) 12. Eastern Kingdoms (Representing Bithynia, Cappadocia, Atropatene, and Nabataea) 13. Gauls 14. Germans 15. Iberians 16. Getai (Replacing Dacia) 17. Sarmatians 18. Illyrians (Replacing Thrace) 19. Celtic Tribes (Representing Britons, Belgae, Celt-Iberians, Noricum, Tylis, and Galatians) 20. Roman Rebels 21. Rebels There were two major factors that helped me shape the faction list. One, I wanted all the smaller kingdoms to be represented by something other than Rebels, and two I wanted to break the mod up into separate major campaigns spanning from Alexander to Trajan. Now, will it be possible to do all of this? I don't know for sure yet, but it seems like I can work with this. - With an updated mod you need new units, and MM will have plenty of them, whether they are made new or come from other vanilla based mods, expect many new units. Each faction will have historically accurate rosters - An AOR system. AOR stands for Area of recruitment. For example, Carthage will have access to Libyan Spearmen ONLY in Africa, not anywhere else since historically Libyan Spearmen were from North Africa. - Environment Upgrades* I am going to see how RS2 environments looks like with the units, if it's good expect it, if it's not expect upgraded vanilla environments - New Wooden Walls. They will be tier 3 as Epic Stone Walls have been removed. These walls are courtesy of Diadochi Total War. - Misc. Mods such as Better Water, Projectiles In ground, Resef's animations pack etc will be implemented - New textures for the Campaign Map - New Faction symbols
  12. MM653 texture

    MM653 texture mod.v4.1 http://www.twcenter.net/forums/downl...o=file&id=2366 MM653 texture mod.v5.2 http://www.twcenter.net/forums/downl...o=file&id=2411 MM653_naval_crew_v2_0 http://www.twcenter.net/forums/downl...o=file&id=2450 MM653 US Flag Pack http://www.twcenter.net/forums/downl...o=file&id=2522 MM653 Naval Mod: Toon Ed (Not compatible with standard naval mod) http://www.twcenter.net/forums/downl...o=file&id=2531 MM653 King and Staff mod http://www.twcenter.net/forums/downl...o=file&id=2537 هدف مود : اضافه کردن یونیفروم های مختلف برای ارتش های آمریکا و انگلیس نصب : در این محل فایل های پک را بریزید empire total war/data و توسط مود منیجر که در انجمن هست مود را فعال کنید
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